![]() ![]() Opposing Force I feel is the most interesting and the most ambitious. I will freely admit out of all of these games I played hl1 the most. It took till my second or third playthrough to understand why I went there to launch a rocket in the first place.) They also provide the Gluon Gun way too late in the game as I never found a reason (or had enough ammo) to use it. (most egredgious is the whole plot about launching the rocket. I think at times its a bit too vague on its storytelling relying too much on the player filling the blanks on trying to understand what is going on in the greater story or what Freeman is supposed to be even doing. I think hl1 does have some weakness's while HL1 does a great job of setting things up and establishing things. Lead to me replaying those chapters quite often. QE's nonlinearity of the map and opportunities to have npc teamwork while Surface Tension had a lot of great action and excellent set pieces. I feel the high point of the game is Questionable Ethics and Surface Tension. And why do we prefer x over y and so on.įirst off I'll say out of all the games I think HL1 had some of the best pacing (Except for maybe On A Rail) No level seem to drag on for too long and the environments and situations continued to be varied enough to keep things fresh and interesting. What things did they do well or not so well. Compare and contrast what each game did and how they differed. So I wanted to create this thread to help generate discussion of HL1 and its spinoff titles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |