AMD tells us that AI is not used at any stage of the FSR process (so FSR is not the technology described in that patent that's been floating around). Instead of using temporal upscaling, FSR relies exclusively on spatial upscaling. DLSS has gone through more than one iteration, and right now at version 2.0, it's a major improvement over the initial release and it's also gathered decent game support after much work from Nvidia.įSR takes a different approach. ![]() Temporal upscaling means data is accumulated from multiple frames and combined into the final image, with the AI component running on Nvidia's Tensor cores to assist with this reconstruction. The most prominent form of this today is Nvidia's DLSS, the company's proprietary AI-based temporal upscaling solution that runs on GeForce RTX GPUs. Reducing the rendering resolution improves performance substantially, and if the upscaling technique is good enough, this can be achieved while preserving most of the image detail. Like DLSS and checkerboard rendering, the concept is that you can reduce the game's rendering resolution, and use an algorithm to upscale the image to your target resolution, typically the native resolution of your monitor. What is FSR?įSR is an upscaling technology that's designed to improve the performance of games at minimal loss to visual quality. We've got a stack of quality comparisons at different resolutions, performance benchmarks across several GPUs, and comparisons to other upscaling technologies. This article is going to be a comprehensive overview of FSR. It's taken AMD a long time to prepare their own upscaling feature, but starting today AMD is ready to compete and now it needs to bring support for FSR in more games. I love Riot Games commitment to fast performance and clean rendering techniques.Make no mistake, FidelityFX Super Resolution (or FSR, for short) is AMD's direct competitor to Nvidia's DLSS, a feature that's increasingly become a key selling point for GeForce graphics cards in the last 18 months. I even prefer the visuals of Fortnite over DLSS games. I'd rather play Trials of Mana at 4k 120fps and enjoy crisp visuals than play most of the recent stuff we are getting. The fetish for realistic graphics has led to transparency techniques for hair and vegetation that is blurry and horrible imo. Games like Mass Effect 3 and old Unreal games before the AA craze where resolution actually leads to a proper image. I personally prefer the visuals of last gen. That is why DLSS is being pushed because it is easy to fool people who have games like Detroit, Death Stranding, Control and FF15 that are chronically blurry. Play old games and it is totally different. Play Detroit for example, and you'll notice that much of the image doesn't improve when you switch from 1440p to 4k. Many modern games use rendering techniques that look blurry and don't scale with resolution anymore. You can claim your image looks as good, that's fine, I disagree, but say "it looks as good as 4k" use actual English that has meaning instead of marketing speak. The tech press should not be spreading lies. ![]() I wish I could kill myself instead of using windows (OSX can suck it too). Logitech G5 - Sentey Revolution Pro - Sentey Lumenata Pro - multiple wireless logitechs Titanium HD - Onkyo HT-RC360 Receiver - BIC America custom 5.1 set up (and extra Klipsch sub)Ĭorsair 850W V2 - EVGA 1000 G2 - Seasonic 500 and 600W units (dead 750W needs RMA lol) Lian Li open bench - Fractal Design ARC - Thermaltake Cube (still have HAF 932 and more ARCs) Xfire OCed 7950s - Powercolor 290x - Oced Zotac 980Ti AMP! (also have two 7870s)Ĭrucial 250GB SSD, Kingston 3K 120GB, Sammy 1TB, various WDs, 13TB (actual capactity) NAS with WDs Mugen 2 rev B push/pull - Hyper 212+ push/pull - Hyper 212+ġ6GB Gskill - 8GB Gskill - 16GB Ballistix 1.35v Sabertooth R2.0 - Gigabyte Z87X-UD4H-CF - AsRock Z97M KIller
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |